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From the outside, it may seem like the coding bits, which you need a lot of training for.
Then again, art and technical art (the act of integrating art with code) is time-consuming as well!
The UI for a visual novel seems simple, but is actually a negotiation between game and player: how can the game makers display information in a way that players feel comfortable with?
This question is hard, and I’m happy to cede responsibility for designing it.
All through the month of June, my partner and I are creating a dating sim for the International Love Ultimatum Gamejam (#ilujam on Twitter and Tumblr). I’ll be posting weekly updates in a structured development blog here. Schreier writes: In the world of video games, many producers and directors see mandatory overtime not as a contingency plan but as a natural part of game development, to be regularly used as a way to cut costs and make the most ambitious games on the shortest schedules. As a game producer for a small game company called Date Nighto, making sure my creative and technical teams are happy and healthy are my top priorities. And for the next month, we’ll be exploring why, as my partner Conrad Kreyling and I make a short dating sim called Beach Island.