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Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities.

In generating realistic models, it is essential to accurately register acquired 3D data; usually, a camera is used for modeling small objects at a short distance.

VR gaming control may involve a standard keyboard and mouse, game controllers or motion capture methods.

In other VR gaming setups, the user may be confined to a limited area surrounding a computer but have free range of motion within the area.

As technology progresses, virtual reality gaming hardware has matured to the point that VR headsets offer a great exerience with little lag or nausea, two areas that had presented problems historically.

The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens.

Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.

In 1938, French avant-garde playwright Antonin Artaud described the illusory nature of characters and objects in the theatre as "la réalité virtuelle" in a collection of essays, Le Théâtre et son double.

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